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  • $1.50 +
    U.A. Hyper Stadium [PHRA-EN061] Super Rare
    Rarity: Super Rare (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U...
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    Prufinesse, the Tactical Trapper [PHRA-EN024] Common
    Defense: 0 If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You ...
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    Dual Avatar Compact [PHRA-EN074] Common
    Rarity: Common During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
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    Tri-Brigade Nervall [PHRA-EN006] Common
    Defense: 2000 You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Be...
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    Awakening of the Possessed - Rasenryu [PHRA-EN021] Common
    Defense: 200 You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. • When this ca...
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    Charge Into a Dark World [PHRA-EN063] Common
    Rarity: Common Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
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    Myutant Fusion [PHRA-EN093] Common
    Rarity: Common Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.
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    Dual Avatar Return [PHRA-EN073] Common
    Rarity: Common Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
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    Tri-Brigade Stand-Off [PHRA-EN052] Common
    Rarity: Common You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the...
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    Prank-Kids Meow-Meow-Mu [PHRA-EN049] Super Rare
    Attack: 1000 1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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    Myutant Expansion [PHRA-EN096] Common
    Rarity: Common When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.
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    Virtual World Gate - Qinglong [PHRA-EN056] Common
    Rarity: Common You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then se...
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    Arcana Reading [PHRA-EN064] Common
    Rarity: Common Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. • Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". • Tails: Your opponent adds 1 card from their Deck to their hand...
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    Myutant GB-88 [PHRA-EN086] Common
    Defense: 500 During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up fiel...
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    Virtual World Kirin - Lili [PHRA-EN013] Common
    Defense: 600 If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from you...
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    Virtual World City - Kauwloon [PHRA-EN055] Super Rare
    Rarity: Super Rare Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. • 2 : All "Virtual World" monsters you control gain 200 ATK this turn...
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    Infernity Doom Archfiend [PHRA-EN037] Super Rare
    Defense: 1600 1 Tuner 1 non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any bat...
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    Infernity Wildcat [PHRA-EN017] Common
    Defense: 0 You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or dec...
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    Virtual World Shell - Jaja [PHRA-EN042] Common
    Defense: 2400 2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you ...
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  • $2 +
    Dual Avatar Invitation [PHRA-EN057] Secret Rare
    Rarity: Secret Rare Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be T...
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    Infernity Conjurer [PHRA-EN016] Common
    Defense: 900 While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
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    Myutant Blast [PHRA-EN094] Common
    Rarity: Common Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send th...
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    Perfect Sync - A-Un [PHRA-EN058] Super Rare
    Rarity: Super Rare When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Ex...
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    Myutant Clash [PHRA-EN095] Common
    Rarity: Common When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opp...
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