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$1Acolyte of Cultivation (029) [Mortal Ambition]Life: 3 Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.Buy from Store ⊕ More like this 0 0
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$35.40Sundering Moon (028) [Mortal Ambition]Durability: 2 Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets 1 power until end of turn. Jin Bonus (2), Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.Buy from Store ⊕ More like this 0 0
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$6.40Cloudstone Orb (027) [Mortal Ambition]Memory Cost: 0 On Enter: Empower X, where X is the amount of wind element non-champion objects you control. Class Bonus (3): Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.Buy from Store ⊕ More like this 0 0
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$9.10Eventide Spear (026) [Mortal Ambition]Durability: 1 Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.Buy from Store ⊕ More like this 0 0
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$56.30Ebbing Tide (025) [Mortal Ambition]Memory Cost: 1 Hindered (This object enters the field rested.) REST : Empower 2. Activate this ability only if your Shifting Currents face East or West. REST : Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.Buy from Store ⊕ More like this 0 0
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$1.20Gem of Searing Flame (024) [Mortal Ambition]Memory Cost: 0 As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.Buy from Store ⊕ More like this 0 0
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$6.90Everflame Staff (023) [Mortal Ambition]Memory Cost: 0 Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff. Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.Buy from Store ⊕ More like this 0 0
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$44.60Dragon's Dawn (022) [Mortal Ambition]Durability: 3 As an additional cost to materialize this card, banish three fire element cards from your graveyard. Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets 2 power and gains "On Champion Hit: Draw a card."Buy from Store ⊕ More like this 0 0
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$0.20Tome of Sorcery (021) [Mortal Ambition]Memory Cost: 1 Class Bonus Level 2 On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.) REST : Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got 1 level.Buy from Store ⊕ More like this 0 0
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$0.30Primal Whip (020) [Mortal Ambition]Durability: 3 Class Bonus Level 2 On Attack: Up to two target non-Human allies get 1 power until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.Buy from Store ⊕ More like this 0 0
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$9.80Orb of Sealing (019) [Mortal Ambition]Memory Cost: 0 REST: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down. On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.Buy from Store ⊕ More like this 0 0
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$1Orb of Regret (018) [Mortal Ambition]Memory Cost: 0 Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.Buy from Store ⊕ More like this 0 0
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$13.10Mandate of Honor (017) [Mortal Ambition]Memory Cost: 0 As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.Buy from Store ⊕ More like this 0 0
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$0.30Intricate Longbow (016) [Mortal Ambition]Durability: 4 (Bow — Must be loaded to use for an attack and can't be used with an attack card.) Class Bonus Level 2 Intricate Longbow gets 1 power. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.Buy from Store ⊕ More like this 0 0
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$1.90Ghostsight Glass (014) [Mortal Ambition]Memory Cost: 0 (3), REST : Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.Buy from Store ⊕ More like this 0 0
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$0.40Fan of Insight (013) [Mortal Ambition]Memory Cost: 1 Class Bonus Level 2 On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) Banish Fan of Insight: Return a card from your memory to your hand.Buy from Store ⊕ More like this 0 0
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$0.30Emergent Dagger (012) [Mortal Ambition]Durability: 2 Class Bonus Level 2 Emergent Dagger gets 2 power. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.Buy from Store ⊕ More like this 0 0
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$0.40Defender's Maul (011) [Mortal Ambition]Durability: 3 Class Bonus Level 2 Defender's Maul gets 2 power. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.) As an additional cost to use this weapon for an attack, pay (2).Buy from Store ⊕ More like this 0 0
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$0.30Crescent Glaive (010) [Mortal Ambition]Durability: 3 Class Bonus Level 2 Crescent Glaive gets 1 power. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.Buy from Store ⊕ More like this 0 0
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$0.40Kongming, Ascetic Vice (008) [Mortal Ambition]Level: 2 Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.) On Enter: Empower 3. Inherited Effect — Whenever your Shifting Currents change from facing North to South, draw a card.Buy from Store ⊕ More like this 0 0
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$0.40Jin, Fate Defiant (004) [Mortal Ambition]Level: 1 Inherited Effect — Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets 1 power until end of turn. (Your champion has this ability as long as this card is part of its lineage.Buy from Store ⊕ More like this 0 0
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$3Entrancing Filigree (022) [Mortal Ambition Starter Decks]Memory Cost: 0 On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.) On Leave: Return the banished object to the field under its owner's control rested.Buy from Store ⊕ More like this 0 0
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$3Coronal of Rejuvenation (021) [Mortal Ambition Starter Decks]Memory Cost: 0 As an additional cost to materialize this card, banish a preserved card from your material deck. On Enter: Banish any amount of Spell cards from your graveyard. REST : You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.Buy from Store ⊕ More like this 0 0
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$715Jueying, Shadowmare (CSR) (14) [Mortal Ambition]Life: 3 Pride 3 As long as you control a water element unique Human ally, Jueying loses pride, and has stealth and true sight.Buy from Store ⊕ More like this 0 0
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