Card Merchant Claim this Business♡
×-
$0.50Overblast (Blue) [CRU114] (Crucible of War) 1st Edition Rainbow FoilPower: 3 Overblast gains X Power , where X is the number of times you have boosted this combat chain.Buy from Store ⊕ More like this 0 0
-
$1.50Teklovossen's Workshop (Yellow) [CRU116] (Crucible of War) 1st Edition Rainbow FoilCost: 0 Opt X, where X is the number of times you have boosted this turn. Reveal the top card of your deck. If it's a Mechanologist item card with cost 1 or less, put it into the arena.Buy from Store ⊕ More like this 0 0
-
$1.50Overblast (Red) [CRU112] (Crucible of War) 1st Edition Rainbow FoilPower: 5 Overblast gains X Power , where X is the number of times you have boosted this combat chain.Buy from Store ⊕ More like this 0 0
-
$1Combustible Courier (Blue) [CRU111] (Crucible of War) 1st Edition Rainbow FoilPower: 2 If Combustible Courier hits, the next attack you boost this combat chain gains 3 Power. BoostBuy from Store ⊕ More like this 0 0
-
$3Absorption Dome [CRU104] (Crucible of War) 1st Edition NormalCost: 2 Absorption Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.If you would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way. When Absorption Dome has no steam counters on it, destroy it.Buy from Store ⊕ More like this 0 0
-
$8Absorption Dome [CRU104] (Crucible of War) 1st Edition Rainbow FoilCost: 2 Absorption Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.If you would be dealt damage, remove that many steam counters from Absorption Dome instead, then prevent damage equal to the number of steam counters removed this way. When Absorption Dome has no steam counters on it, destroy it.Buy from Store ⊕ More like this 0 0
-
$23Meganetic Shockwave [CRU103] (Crucible of War) 1st Edition Rainbow FoilPower: 4 The defending hero must defend Meganetic Shockwave with X equipment they control, where X is the number of times you have boosted this combat chain.Buy from Store ⊕ More like this 0 0
-
$1.50Dash, Inventor Extraordinaire [CRU098] (Crucible of War) 1st Edition NormalIntellect: 4 You may start the game with a Mechanologist item with cost 2 or less in the arena. (It is considered to have entered the arena.Buy from Store ⊕ More like this 0 0
-
$3Unified Decree [CRU083] (Crucible of War) 1st Edition NormalCost: 2 Target weapon attack gains 3 Power. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.Buy from Store ⊕ More like this 0 0
-
$11Unified Decree [CRU083] (Crucible of War) 1st Edition Rainbow FoilCost: 2 Target weapon attack gains 3 Power. Reprise - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.Buy from Store ⊕ More like this 0 0
-
$5Twinning Blade [CRU082] (Crucible of War) 1st Edition NormalCost: 0 You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.Buy from Store ⊕ More like this 0 0
-
$1Kassai, Cintari Sellsword [CRU077] (Crucible of War) 1st Edition NormalIntellect: 4 Your second sword attack each turn costs 1 Resource less. At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit. (It's an item with "Action - 4 Resource , destroy Copper: Draw a card. Go again"Buy from Store ⊕ More like this 0 0
-
$1Zen State [CRU075] (Crucible of War) 1st Edition NormalClass: Ninja Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it. Whenever your hero would be dealt damage, prevent 1 damage that source would deal.Buy from Store ⊕ More like this 0 0
-
$2.50Zen State [CRU075] (Crucible of War) 1st Edition Rainbow FoilClass: Ninja Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it. Whenever your hero would be dealt damage, prevent 1 damage that source would deal.Buy from Store ⊕ More like this 0 0
-
$14Flood of Force [CRU055] (Crucible of War) 1st Edition Rainbow FoilPower: 1 Combo - If Rushing River or Flood of Force was the last attack this combat chain, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains 3 Power and go again.Buy from Store ⊕ More like this 0 0
-
$7Seismic Surge [CRU044] (Crucible of War) 1st Edition Rainbow FoilClass: Guardian At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs 1 Resource less to play.Buy from Store ⊕ More like this 0 0
-
$15.50Skullhorn [CRU006] (Crucible of War) 1st Edition NormalClass: Brute Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay 2 Resource instead. If you do, prevent 2 arcane damage that source would deal.Buy from Store ⊕ More like this 0 0
-
$1Mandible Claw [CRU004] (Crucible of War) 1st Edition NormalPower: 3 Once per Turn Action - 2 Resource : Attack If you have discarded a card with 6 or more Power this turn, Mandible Claw gains go again.Buy from Store ⊕ More like this 0 0
-
$0.50Romping Club [CRU003] (Crucible of War) 1st Edition NormalPower: 4 Once per Turn Action - 2 Resource : Attack Once per Turn Effect - When you discard a card with 6 or more Power , Romping Club gains 1 Power until end of turn.Buy from Store ⊕ More like this 0 0
-
$9.50Chain Lightning [CRU162] (Crucible of War) 1st Edition NormalCost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.Buy from Store ⊕ More like this 0 0
-
$2.50Promise of Plenty (Red) [CRU183] (Crucible of War) 1st Edition Rainbow FoilPower: 3 If Promise of Plenty hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face down into their arsenal. If Promise of Plenty is played from arsenal, it gains go again.Buy from Store ⊕ More like this 0 0
-
$3.50Runeblood Barrier [CRU144] (Crucible of War) 1st Edition NormalCost: 3 Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant tokens you control and prevent 1 damage that source would deal for each Runechant token destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.Buy from Store ⊕ More like this 0 0
-
$13Plasma Purifier [CRU105] (Crucible of War) 1st Edition Rainbow FoilCost: 2 Action - 1 Resource : If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains 1 Power until end of turn. Go againBuy from Store ⊕ More like this 0 0
-
$18Viziertronic Model i [CRU102] (Crucible of War) 1st Edition NormalClass: Mechanologist Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay 2 Resource instead. If you do, prevent 2 arcane damage that source would deal.Buy from Store ⊕ More like this 0 0
×