Book of Conflict: Brutal Races -Orcs & Goblinoids for D&D 5e

A sourcebook for orcs & goblinoids. 400 pages of races, subraces, classes, subclasses, feats, monsters, magic items and lore! (DnD 5e)
Have you ever wanted to play a Goblin, or an Orc in Dungeons & Dragons and found that most of the existing sourcebooks for the game, settings and materials lack the player options and lore you need to play them in general?
The core game simply assumes that everyone instinctively knows what an Orc is, and leaves it at that. Many players who grow out of the traditional races like the Dwarves or the Elves take their first steps into the wilderness with the story options that the races like the Goblinoids and the Orcs provide. To play these, you mostly have to modify the content that’s been previously written for the other races. This book aims to end this misery.
Book of Conflict: Brutal Races -Orcs & Goblinoids brings you a comprehensive and creative sourcebook to help you include the Goblinoid, the Orcs and more in your games.
Each race in this book gets multiple pages of lore about their characteristics, culture and religion. All of them get renewed mechanics and also each race gets 6 new subraces for you to choose from. This book, when combined with other options, provides any player or Dungeon Master with hundreds of different fun choices to play with.
Each race in this book will get a detailed pantheon of gods and their intertwined history with their races because the Brutal Races have more intervention in their lives from their gods than the civilized races. Their actions, decisions and fates are shaped by their gods in their image and in turn, they shape their gods back with their belief. All the conflicts, rebellions, skullduggery and more of many pantheons will be given in the book.
The angry and ferocious Orcs come from different upbringings. The upbringings are subrace options that you will choose what religion your tribe followed when you grew up. Even if you may not follow the same deity or even a pantheon at all, their teachings and lifestyle rubs off on you. We will detail the Orcs, the religion’s extremely important role in their life, their pariah status among the other races and their constant struggle against survival with their potent aggressiveness.
You may have been brought up as a Zealot of Shazvor in a Pureblood Orc tribe, you might have accepted the benign tenets of Lemertel as a Sanctuary Orc, or you could have lived in the harsh wilderness with the other followers of Nauctmor as a Thunderborn Orc.
This book provides extensive lore for these shifty runts that have a sinister agenda all the time. Detailing their tumultuous lives and carefree religious beliefs. The castes are subrace options that you will choose what your tribe did to survive in the wilderness. This will allow you to select from 6 different subrace options.
You can be a Muzzler that can ally with the beasts like bats, rats or wolves, you can be a Snakefoot that lives in the slums or cities and robs people, or you can be a Jackass who gains confidence and power as you get closer to death.
For the disciplined and martially governed Hobgoblins, you will get to select what kind of a settlement you are from. This includes what size of the settlement that you are raised in and your social status among your kin. The settlements are subrace options that you will choose derived from the size and purpose of your settlement.
You can be a Castellan Hobgoblin who demands respect from other people, you can be a sword for hire from the Mercenary Hobgoblins who have honed their combat skills in battle, or you can be an outlandish Tribal Hobgoblin with the skills to survive in the wilderness as well as extensive battles.
For the burly and sneaky Bugbears, there are 6 types of tribes that will shape what kind of a character you are. The type of the tribe is extremely important for the future of a Bugbear so that it is hed into their beings and souls altogether.
You can be a savage warrior from the Wolverine Tribe that wields terrifying weapons or you can be a gentle giant of the Mammoth Tribe living in civilization, proving yourself with your strength, or you can be a part of the Lupine Tribe that protects and guides nature in a given area.
We also provide 8 unique Half-orc that Orcs parented with the other races to spice up your game, so you don’t have to play the one and only angry, green, hulking half-human Orc.
If you value beauty over brawn, you can be a Godlike who was co-parented by an Elf and fill the hearts of other people with envy. If you prefer to value your individuality over anything else, you can be a Hobni who is co-parented by a Hobgoblin and you can decide who you want to be, whenever you wish. If you wish to discard your mental stability to become a magical menace you ca
- Store:
- Bea DnD Games
- Price:
- $109